ID:170622
Jan 2 2005, 11:44 am (Edited on Jan 2 2005, 11:50 am)
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I need to make a build verb that when you build it a thing pops up says locked or unlocked and if you push locked then it remembers your key and onley you can walk on it and if u push unlocked anyone can walk on it.Thanks in advance, PLZ Help me on this, i have been trying to figure this out for 2 weeks so plz help me:D
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Jan 2 2005, 11:52 am (Edited on Jan 2 2005, 12:01 pm)
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From what I understand you want something like this(Untested)-
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In response to Artekia
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WHat does that do??
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In response to Tsonic112
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I commented it to try to help.
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In response to Artekia
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OK, let me refrase this, I need to make a door and i have no idea how to make it!!
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In response to Tsonic112
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Look up proc, icon_state, var, density, and if in the refrence.
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In response to Hell Ramen
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How would I make an obj and when you bump into it then it will flick an icon state and then have a density of 0.Can you just help me with that?
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In response to Tsonic112
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You just basically answered your own question...
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In response to Hell Ramen
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Can you just tell me how please!
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In response to Tsonic112
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Look up the Bumped() proc on the forums.
obj obj and when you bump into it then it will flick an icon state and then have a density of 0 |
In response to Hell Ramen
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Would this work cause I have a error and i dont know what is wrong with it...
obj door icon = 'door.dmi' Bumped() flick("open",src) src.density=0 |
In response to Tsonic112
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lets just say... indention error.
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In response to Flame Sage
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Yes, an indentation error. Otherwise, if not, what's your error?
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In response to Artekia
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Two things you must never do:
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