byond://dbzfe.com:4003/
./bored lol
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ID:1705758
Oct 24 2014, 2:57 pm
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Yeah I'm still working on that a lot lol it seems thats the most important thing about mario heh.
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Being able to run horizontally? Nah. That's not really a necessity at all. Who needs that anyway? This ain't Sonic the Hedgehog. :>
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You prob were using the arrow keys to run that prob why lol A,D to move Shift to run, spacebar to jump. i disabled the other keys.
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http://puu.sh/cpohW/8a9a7228a8.png lol we had some fun.
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updated it some moar... http://puu.sh/cpxQX/ffb6522fc1.png lol gonna add fireballs soon op ;d
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In response to Gokussj99
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Sometimes, when I'm moving and I press Shift to start running, I just stop moving. If you're using Forum_account's Keyboard library (which you don't really have to, with only 4 buttons), including #define NO_KEY_REPEAT usually fixes this for me.
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In response to Kaiochao
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Kaiochao wrote:
Sometimes, when I'm moving and I press Shift to start running, I just stop moving. If you're using Forum_account's Keyboard library (which you don't really have to, with only 4 buttons), including #define NO_KEY_REPEAT usually fixes this for me. that helped a lot. and the reason im using his library for 4 keys is because i couldnt define shift for running any other way :/ |
In response to Gokussj99
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This doesn't work? Works for me.
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In response to Gokussj99
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I did and it works fine. (of course using a better verb name than run which isn't allowed)
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In response to Alex Peterson
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Alex Peterson wrote:
I did and it works fine. Well I did the same thing it wouldn't work regardless I don't see why it matters there is nothing wrong with Forum Account's keyboard library. |
In response to Gokussj99
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I know, just surprised me that it didn't work for you. His library is fine, I just thought "really?". Was sure it works natively.
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As of the 507 beta, you can define 4.0-style macros in a .dms file:
macro For code like: mob/player |
Kaio, is there any particular reason why you define lists as varname[0]? Is there any difference between that and varname[]?
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In response to Mr_Goober
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Providing a number N between the square brackets initializes the list with length N.
// these are equivalent (uninitialized lists) |
I like the list(null,null,null,null,null) method of creating lists. Seems efficient, lel.
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In response to Kaiochao
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Kaiochao wrote:
var list/L = list(...)
How is that equivalent to a list of five items? How could that even work? |
In response to Multiverse7
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Ugh, that one was me eing lazy.
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But the horizontal movement seems to be tied directly to LEFT and RIGHT+REP. Movement is weird in that respect.