okay, i'm having some problems, i'm trying to change SS13 to an isometric perspective, and we decided to try to render them in cinema 4D
the problem comes in when i try to use rendered sprites in BYOND, they look made at a different angle than BYOND's isometric angle, wich is a real problem
here are some screenshots:
http://i.imgur.com/1YYFo1g.png right before rendering in C4D, render setting, were 32x32, and i accidentally forgot to disable AA, but that doesn't matter anyways
http://imgur.com/fjke0rg sprite in DM, ontop of a DM-generated isometric tile
so, what i can gather is that either cinema 4D's angle or BYOND's angle aren't correct isometric, and, no offense, but i'd rather trust MAXON than BYOND on the subject of what the correct angle for isometric things is
any help on the subject would be appreciated
Oct 24 2014, 10:54 am
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The reason why the angles do not line up is because BYOND doesnt use true isometric angles. The reason why is because it is easier to create icons using a 2:1 axis ratio than using actual isometric. BYOND uses dimetric, which angles are about 23 degrees per corner. True isometric uses 30 degrees.
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Check the edges of the texture in your screenshot in 4D and then BYOND. If you notice, you will see that for every two pixels left or right, it will be one pixel up or down (in byond). This is not the case in 4D as the pixels usually go 2:1:2 horizontally for every vertical pixel. I am on mobile so it is hard to explain without a picture.
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yeah i noticed, anyways rendering dimetric in C4D isn't any more difficult, so, i should be good
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well, kinda of odd, but C4D's dimetric is at a different angle, doesn't look close to BYOND 'isometric' so i'll have to try and replicate it with a parralel camera , when i typed that i just remembered there was a dimetric option, never used it though, but i'll live
EDIT: and after typing that i realised the width's incorrect like that, guess i'll have to tinker even more |
In response to PJB3005
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It's actually P 30 degrees, but I've never used C4D.
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