I'm making a text-based RPG, and I want to know how to manually name areas so that I can have areas with the same name. Can someone help? Also, how do I make GM's?
ID:170479
Jan 19 2005, 6:15 am
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In response to Wizkidd0123
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I tried doing
area1 But it didn't work. |
In response to Seraphrevan
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...what happens?
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In response to Hell Ramen
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When I run it, instead of displaying what I set as name, it says 'area1'
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In response to Seraphrevan
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That could be a problem somewhere else in your code, I don't really know. =/
The way Wizzie was showing it, it should've worked. |
In response to Hell Ramen
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Wizzie?
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In response to Seraphrevan
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Seraphrevan wrote:
Wizzie? Show us the code you're using to display the area name. |
In response to Wizkidd0123
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world There's one part, and then theres: Move(area/A) That part's under my mob code. |
In response to Seraphrevan
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Er, the name part under the list of ares should be the same indentation as desc and exits. Sorry.
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In response to Seraphrevan
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Well, first of all, there's an indentation mistake here:
area It should be: area However, you really ddon't need the underscores in place/name either (irrelevant to the problem, but important that you know it): area Seraph, ZBT isn't meant to be copied and pasted anyway. You're supposed to learn from it, but not to steal it! |
In response to Wizkidd0123
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If you read my next reply down, you'll see that I realized the indentation, and if you're saying I stole it because some of my code is identical to ZBT's, I just copied that part, because this is my first game. This is actually the thing I used to follow along with the tutotial, so, my later games will have me programming, not just coppying like this one.
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In response to Seraphrevan
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And the underscores were from me trying to fix the problem myself, but I forgot to change it back.
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In response to Seraphrevan
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Well anyway, Wiz, thanks for the advice anyway, I'll keep it in mind. ^^
"You supposed to learn from it, not steal it!" -Wizkidd0123 |
In response to Seraphrevan
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BTW, is the html for bolding text?
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In response to Seraphrevan
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Uhhh. nvm
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In response to Seraphrevan
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Seraphrevan wrote:
BTW, is the html for bolding text? Yesh, it is. |
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