ID:170470
 
I was wondering is there a way to make it where all the statpannels are not visible durring the login process, and called as a proc to come back up when the login process completes?.
If your players log in to some sort of "login prototype", which most login systems use. Just redefine the Stat() proc to not have any stat panels.

Example:
world
mob = /mob/login // the default mob type players log into when connecting to a world

mob/login
Stat()
return // return immediatly (don't do anything)


Somewhere else you'd have mob/player or something, and their Stat() proc would be defined.

Hope that helps
just have a different mob durring the login then when playing the game and call it isntead of mob stat

mob
secondarymob

then onward. and have them change mobs and delete durring the login proccess. :/
In response to Lifehunter
Or you can use a simple var and do an if check.