ID:170421
![]() Jan 26 2005, 2:14 pm
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I've asked this before, but I've never gotten a really good one. I need a Saving System for my House system. I've tried several around the HUB, they work, until the Save file gets too big, then they start crashing the game when saving/loading the server. So its impossible to use them after my save file gets too increasingly big. I need one that will work with a Housing system where it saves anything and everything thats an obj in the desired map. Otherwise, it will run into the problems from above. Anyone can help?
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![]() Jan 26 2005, 2:30 pm
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Make it so all houses are on a certain Z, then only save the objects on that Z. THat should help so files dont get too big, you should see my SwapMaps Housing demo. :)
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The problem is its like a housing community, an entire Z level is a big gigantic district where all the houses are, they all go on that map and therefore, i cannot do the Z thing.
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That will not help me in the least, that has to do with not taking so much data on the server, nothing to do with saving and loading maps. I know what thats used for, and it will not help me in my situation.
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Ryne Rekab wrote:
Make savefiles by Z level. >.> That wont work, the whole problem is the map is one big Z level =/ |
Metroid wrote:
That will not help me in the least, that has to do with not taking so much data on the server, nothing to do with saving and loading maps. I know what thats used for, and it will not help me in my situation. SwapMaps has everything to do with saving and loading maps. It is primarily designed for reducing the ammount of data in ram, but it is also quite simple to define a map region and then save or load it. |