ID:170042
Mar 28 2005, 7:20 am
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how do you make an object/mob density = 0 for players and density = 1 for other mobs?
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Mar 28 2005, 7:37 am
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Jerryms wrote:
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In response to Gughunter
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obj/something |
In response to MasterLink2003
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Thanks alot!:D
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In response to Jerryms
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but if it was like that, how do I make a wall for the player?
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I think I see what you mean now. You want, say, a wall that players can walk through but other mobs will just bump into.
If I remember right, the Enter() proc has the built-in check for density. If so, something like this would work.
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