I would like to have it so that if a player wants to use an exit called "A dark hole", he can simply type "dark" or "hole" from the command line to run the correct movement procs.
I know I need a parser to even get someting like this started, so I chose AbyssDragon's. It seems to me that I can do this:
Parser
var
Allowed = list(/Commands,/exit)
And, my idea was to add the var/format to my /exit datum, and add something in exit.New() that sets up the format variable to be recognizable by the parser.
My question is: will this even work, or is there a better way to do this? It seems every exit in the "MUD" will also be a command. I don't know AbyssDragon's parser well enough to know how resource intensive this will be.
Thanks,
=$= Big J Money =$=