ID:169990
 
Can anyone tell me how to make it so the heads on my multi-tiled characters can go over dense turfs, but the bodies cant?
//Im assuming the heads are mobs, not objects
turf
Enter(mob/M)
if(ismob(M))
if(istype(M,/mob/Head)) //replace path with your head path
return 1
else
return ..()


Try that out. It should work, I think.
In response to Airjoe
actually, the heads are objects.
In response to Shinramp158
Then change it to suit your needs! We aren't here to simply cater to them!

And an easier method would be to set the head object's density to 0.