proc/CTFREPOP()
..()
sleep(100)
world.Repop()
sleep(200)
world.Repop()
sleep(300)
world.Repop()
sleep(400)
world.Repop()
That is the proc.
obj/Flag
icon='turf.dmi'
Red
icon_state="red"
var/team="A"
proc/Trigger(mob/M)
if(M.team=="B"&&ctf)
Bscore++
CTFREPOP()
del(src)
Now its "TEH SUX" Because it gives me a runtime error for the ..() Line. If i remove it, no runtime but it wont delete the flag. Any help? Please?
~>Jiskuha
Scoobert has an article on BYONDscape about it. I'd link you, but my monitor turns off and won't go back on untill I restart the comp whenever I go to BYONDscape.