ID:169794
 
Okay, what I need to know is this:

How would I go about searching for a savefile?
I have a proc called Load()

What I want to have is:
mob
proc/Load()
//Search for savefile
if(Savefile==found)
src.Load_Process()
else if(Savefile==notfound)
return
src << "No savefile was found for you."
That depends on where and how you saved it. If you save players in a players folder, arranged them by ckey, and used .player as an extension var/savefile/PlayerSave = new ("players/[ckey].player") would find the savefile for you and set PlayerSave to it. If you just want to know if it exists you could use fexists("players/[ckey].player").