mob
icon = 'mob.dmi'
icon_state = "a1"
Shop_Keepers
Weapons
name = "Arthor Berkins"
var/html
verb
Buy()
set src in oview(1)
usr.Shop_Keepers = src
Weapons(usr)
proc
Weapons()
usr << "Running proc"
html = {"
<style>
<center><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana>
</style>
<center><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana><big>Welcome to the Dartora Shop!<br></center></big></b>
<center><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana><font size = "1">Supplying everyone with all needs</center></p>
<center><table border = "3" cellspacing = "1" cellpadding = "1"></center>
<Caption><center><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana><font size = "1">Items</Caption>
"}
for(var/obj/A in src.contents)
html += {"
<tr><td align = "center"><font size = "1">[A.name]</td>
<td align = "center"><font size = "1"><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana>[sellamount]<br>Gold</td>
<td align = "center"><font size = "1"><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana><img src = "geocitis.finc"></td>
<td align = "center"><a href='?src=\ref[usr];type=[A.type];action=buy'><font size = "1"><BODY BGCOLOR=gray TEXT=white LINK=black ALINK=black VLINK=black><font face = verdana>Purchase</a></td>
</tr>
"}
usr << browse(html)
New()
src.contents += list(new /obj/Potions/Health_Potion,new /obj/Tools/Pickaxe,new /obj/Food/Chicken,new /obj/Potions/Health_Potion)
obj
var
sellamount
ID:169733
May 7 2005, 3:24 pm
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With this browser shop code, this error comes up when I compile it, "Shops.dm:158:error:sellamount:undefined var"...
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May 7 2005, 3:29 pm
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Look at your code closely, you've defined sellamount under /obj, but your proc is under /mob.
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In response to Mega fart cannon
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What would be the easiest way to go about changing that for it to work?
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In response to Rahowa
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Change
obj to.... mob |
In response to Mega fart cannon
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Delete the var 'sellamount' for obj and add makee a var 'sellamount' for mobs? Well when I delete the var 'sellamount' under obj a bunch of problems come up. But when I leave it under obj and just add it under mob too it seems to be fine. Will it work still if I leave the var under both mob and obj?
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In response to Rahowa
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Hmm...I changed my mind, don't switch the parent type of sellamount..Instead, you see what you have [sellamount] in that html thing? Change that to [A.sellamount].
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In response to Mega fart cannon
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Might wanna change your usr to src in the proc.
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In response to DaGoat787
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DaGoat787 wrote:
Might wanna change your usr to src in the proc. No, don't do that. In this case he wants usr, because src is the shopkeeper. (That proc is called from a verb, so usr is valid in it.) It would be a bad idea to call the Weapons() proc from anywhere besides a verb, though. See ">"usr Unfriendly" by Lummox JR. |