ID:169617
 
I was trying to give one of my HUD objects a pixel_x variable, and when I compiled and ran the game, I noticed it's pixel_x did not change. Is there any way to fix this?
Stuff displayed on client.screen doesn't use pixel_y and pixel_x for pixel offsets. Instead pixel offsets are set using screen_loc. You can see an example in the reference.
In response to Jon88
Thanks, mon.