ID:169282
 
Code:


Problem description:

The problem I have ran into is in having mobs follow other
mobs that are in the same party. I changed the density of
the following mob to 0 so it would follow, if its density
was set to 1 it wouldn't follow. This fixed that problem
but now when they are walking and the leader stops the mob
following will speed right through its leader and even through walls. Is their any way to let the mobs pass through each other without changing their density?
mob/Bump(mob/m)
if(istype(m)&&m.client)loc=m.loc
..()


:p