ID:169247
 
ok... i dont know how to code a card system... no, not like yugioh, just a generic card game where you can draw, have a hand, place cards, and see a 'discard pile' type thing... i'd also like to know how to create 'stages' in the placement of the cards, with appropriate popups for the other players :O
*'I' place 3 cards*
*player 2 accepts*
*player 3 accepts*
*player 4 challenges*
*cards are flipped*


more or less like that o.o normal deck of cards, i just found a library with card icons in it :) i just need coding to actually start on the game :( first project
In response to Sinoflife
thanks, looking at it now :D
In response to Draconius
crappy... cant figure out how to make it 'run'... i loaded it and hit run and got nothing more than a blank page for my troubles :(
In response to Draconius
Don't copy and paste it. Or as you probably planned "Take snippets out and then edit the text a bit and do a little bit of my own effect between the 'stages'".

There isn't just one way of doing something. There are several ways. Moving through a stage can be like:

var/p1card = input(player1,"What do you want to play?") in player1.cards
sleep(10)
world << "[player1] played [p1card]"
var/p2card = input(player2,"What do you want to play?") in player2.cards
sleep(10)
world << "[player2] played [p2card]"


So don't ask for a way, do the way your self and ask for specific help points.
In response to Draconius
It isn't a demo, it's a template. you use it to make card games, but it doesn't include a demo. A demo of what it can be used for is shown in the hub entry of it, my card games used that template.
In response to Kunark
ok thanks