ID:169000
Aug 5 2005, 11:00 am
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I need a way to take a player, and change their icon to an upside-down non-moving version of their north directional state (To make it look like they're dead) because I use custom icons on my game and not everyone has a death state =P
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Aug 5 2005, 11:07 am
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well if its a mini game you could make it a corpse and the player a ghost...
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In response to Cheetoz
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I just wondered if there's a way to grab their north movement state, then turn it upside down using some proc. I don't know much about the icon variables/procs =/ I'll read up on them later maybe.
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In response to Cowdude
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mob/proc/Flip() EDIT: heres the other way.... mob/proc/Flip() |
In response to Cheetoz
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well that just turns them around. I just want to generate an icon that's the upside down version of their north state; so it looks like they fell on their face.
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In response to Cowdude
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....omg, then you must have the icons like that
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In response to Cheetoz
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Cheetoz wrote:
....omg, then you must have the icons like that And with DM it's easy to do that. var/icon/I = someothericon And if you just want the north state... var/icon/I = icon(someothericon, somestate, NORTH) |
In response to Jon88
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mob/verb/Die() So I want that? (it saves the icon so that you can un-die :P) (I'm using this for Roleplay purposes by the way.) |