1. Make different chars (Temprion, Finity, Krasj and Morkron) get different stats each level up
2. Make a loop that mobs would run (groups of different mobs running i.e. around the whole map, one staying within 4 tiles)
and to make them attack whenever a person is in 3 tiles away from them.
3. Give the user black screen for a specified amount of time
4. Round damage numbers down. (i.e. 6.5 damage becomes 6)
I've check the library's, and some of them answered my question. But most of them were faulthy and messed with my code, or didnt give an explenation why they where doing something. (Writing this would be appreciated!)
Ty
ID:168471
Oct 12 2005, 6:33 am (Edited on Oct 12 2005, 6:48 am)
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For number 4, you would probably want something similar to this..
var/damage=round(usr.strength-M.defense) |
In response to Detnom
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Thanks Detnom, that did it! :)
Bump for the other ones |
In response to Mecha Destroyer JD
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I tryed the one that productions guy posted, but didnt work out in any way. And had no clue how to use it.
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For #1, in your level up check, do an if() to see if src's race is each, and after each check give the specified amount of stats.
For #2, check out the step() and walk() procs, and their variants. For #3, check out the sight var for client. |
In response to Artemio
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Artemio wrote:
For #1, in your level up check, do an if() to see if src's race is each, and after each check give the specified amount of stats. -Gives empty else clauses last time I tryed that.. Might do again when I come back from school For #2, check out the step() and walk() procs, and their variants. -Will do |
That defines the list of classes, but not sure that's what you want
13 divided by 2 is 6.5, but putting it inside round() rounds it to the nearest integer
Hehe, I didn't realize that I'm using the wrong key...