I fixed the build functions getting them to work properly... Only problem is that I cannot discover a way to limit what the edit menu says. if theres another post of this type elsewhere with this message or some demo or lib that might help (already have dantom.HTMLlib so don't suggest it) It would be appreciated.
BTW. I HAVE checked all the demos. I HAVE checked all the LIBS. I HAVE READ THE MANUAL/Refrence/Guide/FAQ's so don't point me to them unless you can give me more excat information besides, "Check the Refrence guide n00b..." that is so immature and extremely non-helpful.
ID:168413
Oct 20 2005, 8:58 pm (Edited on Oct 20 2005, 9:08 pm)
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Oct 20 2005, 9:04 pm
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Give more details about the edit menu.
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In response to DeathAwaitsU
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DeathAwaitsU wrote:
Give more details about the edit menu.it comes up like the following Just imagine it as if BYOND's forums didn't screw up the formatting... >.< ________________________________ |VAR | -------------------------------- | | |Which Var do you wish to edit.| -------------------------------- |message | |owner | |lastx | |lasty | |lastz | |animate_movement | |loc | |x | |y | |z | |screen_loc | |pixel_step_size | - - - - - - - - - - - - - - - - etc. etc. I want to make this a pop-up only allowing Icon, Icon_State, direction(n,w,s,e) name, density and, opacity thats all I want the user to be able to edit. My play-testers have complained that its too complicated and I would have to agree. |
In response to Kator
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You clearly could not have checked the DM Guide and all libraries if you don't know how to do this.
All you have to do is add the particular variables you want to be edited into a list. Then instead of looping through all the variables of the atom, just loop through the list you created. |
In response to DeathAwaitsU
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I read it, but the format is cryptic and hard to search at best. Though I will take another look into it I'm not sure if I will find what I am looking for.
[edit] and having my fiancee' harping in my ear doesn't help much when I'm trying to learn something >.< [edit.edit] and now I'm so pissed off I can't think straight enough to code anyway... I'll probally just try again tomorrow. BTW. the DM Guide isn't giving me much information in what I need... just generalizations that point nowhere and do nothing. |
In response to Kator
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The DM Guide isn't a reference. The DM reference is the place to search things in.
The DM Guide is meant to be read as a book and you're supposed to learn from it. You shouldn't be trying to find answers to particular problems in there. How can the DM Guide help with all sorts of problems? It's like in maths. When you were younger, you would have learn 1 + 1 = 2. But the point wasn't that you can now solve what 1 + 1 is, the point was that you now understand how + and = work so that you can solve things like 5 + 4. The same applies to all guides. |
In response to DeathAwaitsU
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I have been trying to read it like a book... the problem with me is my attention span... I can direct all my attention onto it but when my attention is re-directed (my annoying fiancee asking for something) I lose my concentration and I have to start all over again... I'm the kind of person who learns by example. perhaps if you could post a simple type list as a clarified example instead of this seven dwarfs crap I could probally remember it easier and be able to implement those ideas better.
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In response to Kator
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If you dont want to waste tyme trying to figure it out then just download a games source code and redit your game with some of its codes of the type.Example:I downloaded snowfoxes Icon Chatter and implemented some of its coding to my icon game and it worked.You just have to redit your coding if anything goes wrong(thats what I do to some of my games when im in a hurry but I later on change it)
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In response to Inuyashasha
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Inuyashasha wrote:
If you dont want to waste tyme trying to figure it out then just download a games source code and redit your game with some of its codes of the type. Ugh, that's the worst thing you could possibly do. Anything that's out there to rip is going to have really really bad code, which should never be used as a basis for writing your own. Anyone who has trouble with their own code will have twice as much fixing someone else's. Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
Inuyashasha wrote: I agree, its the reason why I use other code to learn from. I change variables then watch their effect in-game I continue in this form untill I learn what does what and where so I can work on my own... I learn through working on full code. not some poorly documented libs or demos... Currently I do have a VERY well done code, but I am now running into compiling problems. Check the "Code Problems" forum for that post. |