Hey,
I was wondering if it was possible to make a battle system that teleports a player or players to a map and automatically generates a plot of land that the player or players could fight on. In addition to that, randomly generate monsters according the the power or team of the teleported player or players.
Plagu3r
ID:168328
Nov 2 2005, 5:38 am
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Nov 2 2005, 5:40 am
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Yep, very possible. Am I going to explain it to you? No.
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In response to SSJ Radditz
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your mean! lol
i think there's a library on something like this - use the search bar at the very top of the screen. |
In response to SSJ Radditz
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Thanks for the help. No need for the (insert foul word here)-ness.
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In response to SnowD
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I am very familiar with the search feature. I just wanted to know if it could be done. Thanks for the help.
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In response to Plagu3r
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Haha. Sorry, didn't mean for it to be taken that way...though after reading my comment I can see it would be quite easy to take it that way. =p
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In response to SSJ Radditz
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It's okay. ^^ I just wanted to know if it could be done. I will find out how to do it my own way.
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In response to Plagu3r
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Well, if you need any help, just ask. I'd be glad to help.
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In response to SSJ Radditz
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Thanks. I usually try to do things myself unless something really big happens. I'll keep that in mind though.
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Lummox JR's library called "swapmaps" allows you to create new maps from a map template. By creating a "battle map" template and making new instances of it for player battles, you could accomplish your goal.
To generate random monsters, simply create monsters and scale their abilities to match the player's. Obviously, you'll have to contrive a method to assess the player's ability level. |
In response to PirateHead
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Yes, I will. Thanks for the help. :D
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