ID:168148
Dec 4 2005, 9:55 am
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hi i want a sound in my game, i mean when someone picks up gold i want itto play...not loop or anything just play sound everytime someone picks up gold
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In response to Nathan2022001
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just use
usr<< sound.midi |
In response to Mysame
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That's wrong.
sound('Pickup_Gold.wav')
will play the Pickup_Gold.wav when the user picks it up. |
In response to Nathan2022001
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Please don't give bad advice. And please, please use <dm></dm> tags next time.
SomethingToFunnelSoundTo<<sound("filename",repeat=0) |
In response to Artemio
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Actually, he wasn't giving advice. He was bumping.
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In response to Ter13
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Woops! Didn't realise that the second post was the same one who started the thread.
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In response to Artemio
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yes follow artemio's advice plz put dm tags around code. here is what it should look like
usr or src << sound('(name here).wav or .mid')
that will play the sound without a loop. with a loop add a ,1 after '(name here).wav or .mid' usr or src << sound('(name here).wav or .mid',1)//the ,1 makes it loop |
In response to Flame Sage
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Flame Sage wrote:
That's wrong.
sound('Pickup_Gold.wav')
will play the Pickup_Gold.wav when the user picks it up. No, it won't. sound() only creates a /sound datum; it does not send it to anybody. For a player to hear a sound you have to send it to them. Lummox JR |
In response to Lummox JR
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Ah, I forgot my MOB<<
Well.. he has enough common sense to do that, I hope. |
this is my sound
obj
gold
icon = 'gold coins.dmi'
var
amount //define the amount var.
sound
verb
Get()
set src in oview(0) //set this verb so you only have it if you are one space away
usr.Gold += amount // add the amount of gold to the users gold
del(src) //delete the pile of gold