Rest()
if(src.rest)return
src.rest = 1
while(src.rest)
src.hp += rand(1,10)
if(src.hp >= src.maxhp)
src.hp = src.maxhp
src.rest = 0
sleep(30)
src << "You finish resting!"
thats what i got so far, but what ive been trying to do is make the rest verb have different levels and each level of rest will gain more hp at a faster rate anyone care to help me?
ID:168057
Dec 16 2005, 7:26 pm
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In response to Mysame
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Also, next time put a code in
tags... eg:
mob/verb
will show it as:
mob/verb
- GhostAnime |
Should work...