The problem is, whenever I put a blank turf (One that for example changes a var) on a densed turf or object, that densed turf becomes non-densed, too.
Problem being the non-densed turf's proc. I tryed making a for() loop for checking the turf and object the mob was trying to enter, but it didn't work at all.
Anyone knows how to fix this?
ID:168016
Dec 22 2005, 11:50 am
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Hiead