ID:168016
 
The problem is, whenever I put a blank turf (One that for example changes a var) on a densed turf or object, that densed turf becomes non-densed, too.
Problem being the non-densed turf's proc. I tryed making a for() loop for checking the turf and object the mob was trying to enter, but it didn't work at all.

Anyone knows how to fix this?
Only one turf can exist in a single location.

Hiead
In response to Hiead
Not really, blank turfs CAN be added.
In response to Mysame
Okay...how about this? Only one turf SHOULD ever exist in each location. If you need something special for blocking entries and such use areas.

Hiead.