When I host with OSX's DreamDaemon, it won't appear on the HUB without me logging in on a separate PC and leaving my key in there.
So I host in DreamSeeker, which I prefer.
I cannot set the port to host on! I have to keep going and manually forwarding a new port each time... ARGGG!!!
It's on ultra-safe mode! Every time someone tries to log in prompts me to let them access their save file and won't let them log in until I saw yes!!! AHH!!!
On top of that, I can't get it to appear on the HUB! (No HUB entry for it, just i unpublished games)
Please someone help, I am about to go insane trying to work with BYOND on OSX.
~Kujila
ID:167959
Jan 4 2006, 10:53 am
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In response to Crashed
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No, for DreamSeeker I mean :)
You can use .host public to host with DreamSeeker, but you can't set ports and safety levels :( ~Kujila |
In response to Kujila
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world.OpenPort(), world.startup()
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In response to Crashed
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Hmm? In the DM of the hosted file? Thanks, I'll have to give this a go...
~Kujila |
In response to Kujila
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Er... why don't you just start up DreamDaemon with the settings you want, and then log into that game in DreamSeeker? It's really not that hard to do. =)
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In response to Crispy
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Yeah, that's what I'm doing now ;) Heh.
~Kujila |
The game will only appear on the HUB if there's a pager connected to it.
You can set the port as one of the arguments when you run the dmb. 'DreamDaemon [dmb].dmb [port]'.
Ontop of port as an argument, you can also set it to trusted by sticking '-trusted' at the end of that.