ID:167740
 
I have a mob
mob
NPC/Billiam
name = "Billiam"
icon = 'Billiam.dmi'
icon_state = "Billiam"
density = 0
New()
..()
RoboMove()
Notice density =0 and Robomove() is a moving proc
Since the NPC's density = 0 the PC can walk on it.

If I were standing on the NPC and it was moving, How could I make it so I would move with it?
Mohanico wrote:
I have a mob
mob
NPC/Billiam
name = "Billiam"
icon = 'Billiam.dmi'
icon_state = "Billiam"
density = 0
New()
..()
RoboMove()
Notice density =0 and Robomove() is a moving proc
Since the NPC's density = 0 the PC can walk on it.

If I were standing on the NPC and it was moving, How could I make it so I would move with it?

if im correct, you want to follow the npc ontop of it(EDIT: i mean under the player), right? look for step_to() proc and suggestedly get_step_to() proc.
At the beginning of RoboMove(), check to see if any mobs are on the same turf as Billiam. If there are, move those mobs in the same way you're moving Billiam.