ID:167681
 
I need help createing a KO system like this where when you knock someone out they are frozen for like 95 seconds and the knocker otuer gets PL based on the knocked out's PL. ALso I need an Enable/Disable character GM verb. If anyone can help me with those that'll be great.
I think it might be better if you start off with a smaller game.
A whole RPG game isn't good, especially a DBZ game.

So.

Yeah.

Start off small.
In response to Thief Jack
I already have almsot everything done..
In response to Hazukie
mob/proc/KOCheck(mob/KOer)
if(energy < 1) // set your own var
src << "You are knocked out!" // owie
src.suffix = "KOed" // inform onlookers like this or with a view() line
lockmovement = 1 // see below
KOer.PL += src.PL
spawn(950) // zzzzzzz
lockmovement = 0 // move again
src.suffix = null // remove "KOed msg from name"
src << "You regain conciousness..." // tell the player

mob/Move() // Put in the move proc
if(src.lockmovement == 0) //If the player's lockmovement is normal
.=..() //Continues as the Move() as normal (lets the player move)
else //If the player's lockmovement is 1
return 0 //Ends the Move() proc, the player cannot move

That wat you want?


--Vito