ID:167681
Feb 12 2006, 1:55 pm
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I need help createing a KO system like this where when you knock someone out they are frozen for like 95 seconds and the knocker otuer gets PL based on the knocked out's PL. ALso I need an Enable/Disable character GM verb. If anyone can help me with those that'll be great.
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In response to Thief Jack
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I already have almsot everything done..
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In response to Hazukie
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mob/proc/KOCheck(mob/KOer) mob/Move() // Put in the move proc That wat you want? --Vito |
A whole RPG game isn't good, especially a DBZ game.
So.
Yeah.
Start off small.