Descriptive Problem Summary:
Receiving the messaging when running the code that does not contain the "web" connection type.
Numbered Steps to Reproduce Problem:
Run the code below and check web user connection. Unable to check other values right this moment unless someone connects to game (sorry).
Code Snippet (if applicable) to Reproduce Problem:
world/IsBanned(key,address,computer_id,type)
world.log << "[key] connecting using client [type]."
Expected Results:
It to display "web" or null as indicated in the reference.
Actual Results:
displays /client as if it were a client object. When trying to view type:connection, a runtime error occurs.
[type: type of connection if known (see client.connection)]
Does the problem occur:
Every time? Or how often? Every time
Workarounds? Testing...