When scaling the map with a splitter, the map is sometimes blurry. This happens when the map control has an odd-numbered dimension, I think, even though the actual view size doesn't actually change with the size of the control.
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ID:1675765
![]() Sep 8 2014, 2:36 am
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![]() Sep 8 2014, 8:36 am
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I'm sure there's code in StageXL impacting this that we could deal with. It's probably not rounding off when it calculates the drawing position. This might explain another report as well.
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