In response to Doohl
Doohl wrote:
Eternia can hold about 80-100 players on a server with relatively minimal lag. It's not the most optimized game on BYOND, and at times can get very laggy and choppy, but for the most part it's playable even at 100+ players.

I don't recommend cramming all your players on one server, however.

I've already devised a method of moving players from one server to another automatically if one reaches around 100 players. However, I'd rather avoid this because of the 50 players on Server 2 that want to play and chat with the players on Server 1. You would run in to complaints.

I'm thinking of just creating a planned stress test for everyone to join. We all join at the same time and try to see when it caps out. I'll probably create a hub named "Stress Test" and.. yeah.
In response to Xirre
Xirre wrote:
Ganite wrote:
On my Zeta rip Dragon Ball Z Return of Goku Revival Of The Black Star Dragon Bolls XVI I hold atleast 500 on a server. With minimal lag.

Go to hell.

Yes you can goto hell if your alignment is "Bad". You must collect 10 Yenma fruit to return to life.
In response to Xirre
Xirre wrote:
Doohl wrote:
Eternia can hold about 80-100 players on a server with relatively minimal lag. It's not the most optimized game on BYOND, and at times can get very laggy and choppy, but for the most part it's playable even at 100+ players.

I don't recommend cramming all your players on one server, however.

I've already devised a method of moving players from one server to another automatically if one reaches around 100 players. However, I'd rather avoid this because of the 50 players on Server 2 that want to play and chat with the players on Server 1. You would run in to complaints.

I'm thinking of just creating a planned stress test for everyone to join. We all join at the same time and try to see when it caps out. I'll probably create a hub named "Stress Test" and.. yeah.

You can link the chat. Its fairly easy to do.
In response to Mouchy
Mouchy wrote:
Xirre wrote:
Doohl wrote:
Eternia can hold about 80-100 players on a server with relatively minimal lag. It's not the most optimized game on BYOND, and at times can get very laggy and choppy, but for the most part it's playable even at 100+ players.

I don't recommend cramming all your players on one server, however.

I've already devised a method of moving players from one server to another automatically if one reaches around 100 players. However, I'd rather avoid this because of the 50 players on Server 2 that want to play and chat with the players on Server 1. You would run in to complaints.

I'm thinking of just creating a planned stress test for everyone to join. We all join at the same time and try to see when it caps out. I'll probably create a hub named "Stress Test" and.. yeah.

You can link the chat. Its fairly easy to do.

Let me know how efficient and safe to prevent corruption when there's 1000 messages being sent at once. Then that'll be a consideration.

On a side note, I created the project. http://www.byond.com/games/Xirre/StressTest It'll keep track of how many players are online when people log in and log off. There are 15 num variables given to /mob and one list named players under /.
Good luck!
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