How would I go about making it where you can't change icon states while moving? In other words... I want to have a verb that changes the icon state (sort of like an attack), but I don't want it to be able to change while the character is moving.
if
..()
else
usr.icon_state = "bananas"
That's what I'm looking for.
ID:167549
Feb 27 2006, 12:39 pm
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Feb 27 2006, 12:47 pm
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In response to CIB
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I love you.
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In response to CIB
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CIB wrote:
sleep(2)
That could be changed to be more accurate if you use sleep(32/pixel_step_size). Also, if you move several times in a row, before the variable is set back to 0, it will mess up the movement detection. You can fix this by using moved+=1 and moved-=1 instead of moved=1 and moved=0. |