ID:167547
 
How would I make it where a mob gets hit, and it sends them flying backwards?

And how would I make it where stuff that they pass by is destroyed as they're being propelled back?

And is there anyway to get rid of that blackness area when you're on the map, or at least make it invisible? (The black area you can't pass that marks the end of the map.)
Lockii wrote:
How would I make it where a mob gets hit, and it sends them flying backwards?

Haven't tried it, but maybe something like when the attack lands, move them 1 tile back. Unless you mean like conveyor belt movement, where you keep going until you hit something.

And how would I make it where stuff that they pass by is destroyed as they're being propelled back?

Look up Bump().

And is there anyway to get rid of that blackness area when you're on the map, or at least make it invisible? (The black area you can't pass that marks the end of the map.)

No.
In response to Pyro_dragons
Euh, you can block out the darkness.
client
perspective=EDGE_PERSPECTIVE
In response to Mysame
Thanks, I love you both.

Let's make out some time.

I'm guessing for the knock back I'd have to make them move back and set their variable to like "knockedback = 1", and when they "bump" into that object it'll destroy it... what's the coding for movement again? And how can I prevent people from disturbing the movement? If I want them flying back wards, I don't want them taking control.
In response to Mysame
Mysame wrote:
Euh, you can block out the darkness.
> client
> perspective=EDGE_PERSPECTIVE


Oh, I didn't know that.
In response to Pyro_dragons
Pyro_dragons wrote:
Mysame wrote:
Euh, you can block out the darkness.
> > client
> > perspective=EDGE_PERSPECTIVE

Oh, I didn't know that.

I knew you could - I've done it before, I just forgot.