How would I make it where a mob gets hit, and it sends them flying backwards?
And how would I make it where stuff that they pass by is destroyed as they're being propelled back?
And is there anyway to get rid of that blackness area when you're on the map, or at least make it invisible? (The black area you can't pass that marks the end of the map.)
ID:167547
Feb 27 2006, 2:46 pm (Edited on Feb 27 2006, 3:55 pm)
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In response to Pyro_dragons
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Euh, you can block out the darkness.
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In response to Mysame
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Thanks, I love you both.
Let's make out some time. I'm guessing for the knock back I'd have to make them move back and set their variable to like "knockedback = 1", and when they "bump" into that object it'll destroy it... what's the coding for movement again? And how can I prevent people from disturbing the movement? If I want them flying back wards, I don't want them taking control. |
In response to Mysame
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Mysame wrote:
Euh, you can block out the darkness. > client Oh, I didn't know that. |
In response to Pyro_dragons
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Pyro_dragons wrote:
Mysame wrote: > > client Oh, I didn't know that. I knew you could - I've done it before, I just forgot. |
Haven't tried it, but maybe something like when the attack lands, move them 1 tile back. Unless you mean like conveyor belt movement, where you keep going until you hit something.
Look up Bump().
No.