ID:167444
 
I have no clue how to do this. I'm trying to make a Racing game with a storyline. Racing Game Engine Source is only for BYONDScape subscribers, so its either GTA Online style car movement (You know?), Getting money I don't have or ripping people for bad subcription coding.

NOTE: I know Cutscenes has been asked before...

Mysame wrote:
This has been asking various times before. Really, you people never use 'Search'?

> mob/firstchar/Login()
> ..()
> src.client.eye=locate(x,y,z)
> sleep(30)
> var/mob/m = new /obj/npc/king(locate(x,y,z))
> walk(m,NORTH)
> sleep(500)
> walk(m,0)
> src<<"The king is here! Hail!"
> src<<"Unknown Man: Runaway!!"
> src<<"Unknown Man: The king will be murdered, leave!!"
> src.client.eye=src
> src<<"Quest Objective; Save the King!"

FinalFantasyGamer wrote:
Hmm thats flawed. Imagine 2 people login at the same time. I posted this same question before without really thinking of a solution myself. Using images where only 1 person can see the icon is better. That way the cinematics won't be already playing for someone.


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So basicly I need something to fit in with what FFG said. Or should I cut a corner, make player density and icons null and use Mysame's code?
mmm Maybe do it within client.screen so others don't see it?
In response to Mechanios
Meh. You could also make 1 - 3 places on the map that look exactly the same and teleport them to 1 of the 3 randomly. Lame way, but it works. Not like 3 people will login at the same time anyway.
In response to Mysame
Hmm... Since this is a racing game I'm looking at just 1 circuit for a Cutscene. To save (though limitless) space.

(EDIT WAS HERE)

Also, I forgot. I should have atleast 2 entrys on the Hub. But how do I get my game to work with it?



EDIT: Alright, I got my movement! Found Theodis's demo.