It's Okay, you're new. You're allowed to need help.
Everyone was at your level of knowledge at one time or another... at least, I think everyone was. I can't think of any scenarios besieds a direct memory dump that could skip that phase.
--Vito
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In response to Digitalworrior
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In response to Vito Stolidus
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In response to Ben G
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I started programming when i was 11.. Then I got mad when nothin worked... Then i quit for 6 months... Now I am 12 and I "somehow" managed to finish the boredom of ever lasting book (blue book). Now I can program! I would love to teach you alot or anyone else interested, so that I can sum everything I have learned... So page me if your interested!
Ok... Now a couple of things to tell Ok, first... NOTE:This is not tabbed right... (at least i don't think so...) mob Login() world << "\red [usr] has logged in! usr << "Welcome!" switch(input("Select your look!") in list("pa")) if("pa") usr << "You are now pa, whatever it is." usr.icon = 'pa.dmi' usr.loc = locate(1,1,1) What this does: mob is like the character, npc, whatever... What this code is basically saying is that when the player logs in... The world will be notified that he has logged in.. Then the user is welcomed. Then it gives you a choice (There is only one choice right now...) of what you want to look like. Then if you chose "pa", your character is notified that he/she chose pa and then their icon becomes pa and he is located to square one. I can farther explain this junk to you through paging and stuff... I'm glad to help! =) P.S disiner? That's pretty bad... It's spelled designer... |
In response to Speedro
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you really dont have to say sorry in every post it kinda gets annoying.
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In response to Mxjerrett
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sorry.
(LOL) |
In response to Speedro
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Ungh.
Don't ever use usr in Login() bad programming habit already. Also, you need to stop using the forums for conversations or somthing small as: Okay. or LOL. That would get most of your posts deleted. |
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and sorry for my stupidity.