runtime error: Cannot execute null.SPlayerLog().
proc name: Del (/client/Del)
usr: null
src: PuNkS (/client)
call stack:
PuNkS (/client): Del()
PuNkS (/client): Del()
Client Information: Punks has logged out.
Problem description:
I was testing my game with a friend, and when he logs out, it does this, i don't know how to fix it, help plz?