How would I make a save point become possible? Would it look like...
mob
verb
view //whatever
and then comes the save information?
And then were would the icon code go?
Maybe like....
mob/verb
view //whatever
icon='save.dmi'
and then the save information
ID:167273
Apr 6 2006, 1:44 pm
|
|
What, exactly, do you wish to save? Everything, I'd guess.
Like this, then:
Note that your icon is saved by default.
You'd also need to modify the Read() and Write() procs to save location:
Get it?
DON'T just copy my code into your game. Get the gist of what I'm doing, then write one for your specifications.
--Vito