ID:167172
 
I saw a similiar post ealier but couldn't get a direct answer from it. I have a bmp thats 160x160 and would like to use new/turf/ap/yingyang(locate(usr.x-1,usr.y+1,usr.z))
to summon it to game, yet it keeps coming up as 32x32 really small ... This is how i have it coded as an obj

yingyang
icon = yingyang.bmp'
density = 0


Clues please

buur buur burrrr!