I saw a similiar post ealier but couldn't get a direct answer from it. I have a bmp thats 160x160 and would like to use new/turf/ap/yingyang(locate(usr.x-1,usr.y+1,usr.z))
to summon it to game, yet it keeps coming up as 32x32 really small ... This is how i have it coded as an obj
yingyang
icon = yingyang.bmp'
density = 0
Clues please
buur buur burrrr!
ID:167172
Apr 18 2006, 2:53 pm
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