ID:167111
 
mob
Login()
icon = 'char.dmi'
usr << "Welcome To My Server!"
usr.loc=locate(1,1,1)


obj/Start
mob/icon = 'start.dmi'
Click()
usr.loc=locate(1,1,2)
usr.icon = 'char.dmi'
world << "[usr] has logged in!"

obj/Quit//the quit obj
icon = 'quit.dmi'
icon_state = "t"
Click()
del usr

This is the code i have so far. What i want is to make it so that it will ask me to pick a name and char when i click on the start.. but im not sure how. All it does right now is load up with the default char when i click start. Please and thankyou!
Do not post the same thing on more then 1 forum. You have the same thing poseted on code problem's leave it there. And your problem was answered on it too.
under resources click dm guide its long but more effective then asking random questions
I don't know much about names but, here is a code for selecting characters.
mob
Login()
..() //Or whatever you want here...
switch(input("Select a character...","Character") in list("Ugly","Pretty")) //The "select character" Is the question asked... The next part if what will be in the top part of the box... If you want to make one of those systems where you click on the character you want, find out more about the Click proc.
if("Ugly") src.icon = 'ugly.dmi' //If they select ugly... You should know the rest...
else src.icon = 'pretty.dmi'//If they did not select ugly, they have chosen pretty (no duh) See below on how to have more characters...
//If you want more characters, just add onto the thing, like so: "ugly","pretty","cool"))
//Then, rather than adding an else, make another if("cool") src.icon = 'cool.dmi'
//I hope that answers part of your question...