I'm thinking about a certain game, but the problem is I need to make it so if there is a event (1 on 1 battle etc.) between someone else and you, is it possible to give you a place where nobody else can go to while you are doing (Fighting, for the example) it?
Say like:
Bob and Jack decide to battle, they get taken to a area to fight in.
Jill and Adam also decide to battle (But they can't go in Bob & Jack's area) so they get taken to a different, yet exactly the same area.
ID:166994
May 18 2006, 4:48 am
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May 18 2006, 4:55 am
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Make a battle scene type thing on a different x, and then when the battle starts they are transported there.
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In response to Evidence
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I'm a little scared of using that way because if my game actually becomes popular then the areas will be stacking up.
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In response to RedlineM203
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Make the different map like.. really big and make multiple ones.
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In response to Evidence
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I'm also thinking about not using that idea at all, the actual game idea map is proberly going to be 8x280 for a single area - I can't copy all that out..
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In response to RedlineM203
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Well man. Only other idea is a pvp arena. Lol
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In response to Evidence
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Explain further... else I might as well have to make each area different, which is a good and bad thing.
PS: Stop saying PVP arena. Its a drag racing game I haven't even started. |
In response to RedlineM203
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Well that changes alot, in that case, i have no idea what to do. K thnx
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In response to Evidence
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well you could make a system to were only you and the person your fighting see your mobs,and then you add the battle commands through huds.
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In response to National Guardsmen
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Well, if you didn't look at my last post I was saying PVP arena for a example, the actual idea is a NSFU style Drag Racer - You should be able to collide with rivals, but then the problem is of invisible players in "another" drag.
PS: My quest for this Drag game is now on. Check my blog. |
In response to RedlineM203
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I might be abusing the global thing here, but Lummox can shoot me if I am for all I care.
I was thinking you could have a bunch of global vars, such as global/arena1, and when two players decided to... drag race, you could set the arena1 var to true. Then when more people wanted to drag race at the same time you could have it check if arena1 was true, and move onto arena2. If arena2 was true, move onto three, and so forth. ~~ Chance |
In response to Chance777
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That was Evidence's idea but in detail, I was worried that the races will fill up too easily.
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In response to RedlineM203
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Use SwapMaps. It's a library written by LummoxJR that does EXACTLY what you want - make dynamic maps at runtime. So you can add entire new Z-levels - and remove them - as you need them.
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In response to Chance777
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Chance777 wrote:
I might be abusing the global thing here, but Lummox can shoot me if I am for all I care. You're shooting yourself, actually; When we advocate people not using a given solution its to avoid future headaches and bad practice - Using bad programming practices and ineffecient solutions is never a positive, especially not one as bad as that. |
In response to XxDohxX
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Ofcourse I know that library... but I remember having a hard time with it a long while ago, or maybe that was the Housing upgrade.
I'll check it out. PS: Someone already mentioned that thing. Last post in that "hill" |
In response to Alathon
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Alathon wrote:
Chance777 wrote: Mind telling me what's wrong with it before you flame me? I can't see anything wrong with it, unless you're really lazy. |