In Dream Seeker, translation is not rounded to integers, and it just appears to use anti-aliasing or super-sampling (whatever the word is) to approximate the pixels.
In the Web Client, the translation is rounded to integers, causing a tiny bit of jumpiness that wasn't originally there. This is most apparent when slowly rotating an object around a non-center point, like the guns in shootah in space. The gun will rotate a tiny bit before moving.
Rotation isn't rounded and the pixels are placed very accurately and smoothly.
Gif
ID:1669914
![]() Aug 30 2014, 4:08 pm
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Resolved
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