water
icon='turf.dmi'
icon_state="Water"
density = 0
Entered(mob/M)
if(istype(M,/mob))
usr.icon = 'Pirates.dmi'
usr.icon_state = "Pirate A water"
I need where it takes and anlyzes the player's icon and then when they enter the water they turn into the icons water version (a head bobbing in water) and when they get out of the water it reverts to their last icon
i cant code good, i cant click links (for some d*m reason the link dont make the page show up).
please help me.
To return the player to its original icon, use the Exited() proc.
i.e