ID:166914
 
How do u decrease the load size of ur game but while still keeping all teh content in ur game.
You could do compression on the PNG files.
You could um... make sure you don't have any unused icons.
You could generate some icons on runtime rather than have them in files (like icons that are just rotated x degrees, or tinted a little, or whatever).
You could try to store any text files, etc in some sort of compressed format, and decompress them on runtime.

Just a few ideas. It's not too easy to do, really.
Look up 7-Zip in Google. It's a really good implementation of the LMZ algorithm, and it can get things really tiny in a small amount of time. If you just want to zip things up, it's nice to use .7z as a format (also requiring that your clients download 7-zip). 7-zip can create really small .gz or .zip archives, too (far better than winzip).

Good luck.
In response to PirateHead
how do u compress them?
In response to Dbgtsuperfreak
Compress what? And, whatever "them" is, there are probably many methods. If I know what "they" are, perhaps I can link you to a few?
In response to PirateHead
i want to decrease teh size of .wav and my .bmp files. thas what is making ym game so huge load time.
In response to Dbgtsuperfreak
For the .wav, I suggest converting them to smaller music-supported files like .ogg ... Dunno if there's a bmp compressor but I tend to use PNG over BMP since PNGs are smaller sized.

Remember, Google is your friend (if you don't get the hint, use google to find compressor programs)

- GhostAnime
Surprisingly, no one has said to Clean Compile. That reduces the file size of the RSC significantly, exspecially on larger games.