.ogg files not overriding sounds on the same channel(?) in web client
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Resolved
Sounds played in succession might not respect their channels.
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BYOND Version: | 507 |
Operating System: | Windows 7 Home Basic |
Web Browser: | Chrome 37.0.2062.102 |
Applies to: | Webclient |
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Status: |
Resolved (507.1249)
This issue has been resolved.
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The .ogg music in Epic, which is supposed to play on one channel, was overlapping, playing simultaneously.
This is how music in Epic is handled:
proc/play_music(musicfile)
if(musicfile <> current_music) current_music = musicfile
if(music) music.status = SOUND_MUTE src << music
music = sound(musicfile,repeat=1,wait=0,channel=2) if(PLAY_MUSIC) src << music else return
All of the music in Epic is .ogg
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