is there a way to possibly delete all instances of a particular obj on a map, instead of deleting each one at a time. i am looking for a verb that will delete every wall of your color once you are ready.
split
opacity = 1
density = 1
verb
I_Am_Ready()
set src in view(50)
set category = "SET UP"
set desc = "DELETE THE BARRIER!"
if(src.pcolor != usr.color)
usr<<"<i>You are not that color!</i>"
return()
world<< "<b>[usr.name] deletes a barrier piece!.</b>"
for(var/obj/split in view())
del src<dm>
this is how i delete each piece indiviually.