OK - I'll be quick clear and concise
1. Is it possible to send messages from one world to another?
2. To create an 'armageddon' effect, I would need to code a proc to delete a specific type of turf and obj, yes?
3. What's the max amount of procs I can have running at the same time - is it still 2^16-1 like the case is for vars?
Thanks in advance
ID:166834
Jun 9 2006, 12:22 am
|
|
TheLunarWolf wrote:
OK - I'll be quick clear and concise Yes. World.Export() 2. To create an 'armageddon' effect, I would need to code a proc to delete a specific type of turf and obj, yes? It all depends on just what you want Armageddon to do. Deleting thigs certianly might be part of it. 3. What's the max amount of procs I can have running at the same time - is it still 2^16-1 like the case is for vars? I've never hit a proc limit, and you shouldn't either. If you have that many procs, you probably need an event loop. Or a mainframe. |
In response to PirateHead
|
|
1. Thanks!
2. It's just a basic armageddon - the world dissolves from the edges inward 3. No I haven't hit a proc limit, it was just a hypothetical question. |
In response to TheLunarWolf
|
|
In reply to number 2-
You have to understand that in the world of gaming, unless something is VERY commonly understood (hit points, mana, swords, Pac Man dots, etc), there is no "standard" or "basic" configuration for the feature. I doubt that anybody can say exactly what the "basic" armageddon is, because it's not such a common game feature that we've all seen it implemented a dozen times. Same goes for avalanches, slime-pool navigation, rainbow surfing, and deep-sea search simulaton. If it hasn't been the subject of dozens of popular video games, you really need to give specifics on what you want *your* effect to do, what it's like in *your* mind, and what *you* want to do in order to accomplish it. You want to destory the world from the inside out -- it is a peaceful process other than that, sort of like Douglas Adams' End of the Universe? Can people sit and watch it happen while enjoying a meal at Milliways Diner at the End of the Universe? Or is it a catastrophic thing that will require implementation of flame jets, earthquakes, etc? How fast will it happen? Obviously, you can't just lay out the system and expect us to write it all for you, but we can certianly suggest a few procedures or general ideas to help you get the effects you want. The #1 lesson here -- don't assume that we have any clue what you're talking about unless you're talking about something utterly common, and even then assume that we all have slightly different ideas about how things ought to be done. You are best served if you are very specific and *never* vague and detail-void. |
In response to PirateHead
|
|
You're right - I do tend to assume that other's think like me, as for the armageddon - It will (hopefully) be a paradox where certain mobs are completely unharmed even though the 'world' is falling to pieces beneath them - yet they had to inflict some damage upon themself e.g:-
mob OK that's probably a terrible way of defining an Armageddon proc but I have a bit of designer/developer block on this one - I know what I want it to do but I just don't seem to be able to translate it into code. Some people are immune to it but I don't want a HHGTTG style to it. [EDIT] Milliways is the most expensive restaurant ever |
1. No as I know.
2. Yes, otherwise it will stay there till reboot.
3. I don't know.