i don't know how to attach the overlay so that it is above the icon instead of it just overlapping at the bottom of the icon. 'Elp pleases!
basically i have
proc/Head()
for(var/obj/NPC/o in world)
if(o.head != null)
o.icon_state = o.icon_state
o.overlays += new o.head
else
usr << "<B>No head value for [o]!</B>"
and then i just call this proc upon world start up
or should somthing like this be in the code problem? (I wasn't sure since its kind of like a "How do i do this?" question)
in with the coding for the head part of the icon, >.>