ID:166626
 
How do I make a non-moving multi-tiled enemy?

Any comments and/or suggestions would be appreciated.
-pman-
Make some sort of check.
mob/var/freeze=0
mob/Move()
if(src.freeze)return 0//stops from the mob moving if freeze = TRUE (eg: 1)
return..()//must be added to make the mob able to move


- GhostAnime
In response to GhostAnime
Thank you for your reply to my Stupid Question GhostAnime. I know how to keep a mob from moving. But from the demo's and libraries I have found there are no examples of non-moving multi-tile mobs. So if you or someone else could point me in the right direction I would sincerely appreciate it.

-pman-
In response to PMan409
He did. Multitile is normally plain overlays. Overlays are stuck on the mob.
In response to Mysame
Although this is not the answer you might want it is an example of what worked for me.
I used the deadron basecamp library to make my npc's move. For those I wanted to not move I edited their properties and the bit which says 'base_event_cycle' I made 0 (zero)
This then made sure the npcs at zero ignored the command to move.
In any case there will be a property somewhere that you can change to make an npc not move.