How do I make a non-moving multi-tiled enemy?
Any comments and/or suggestions would be appreciated.
-pman-
ID:166626
Jul 12 2006, 10:34 am
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In response to GhostAnime
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Thank you for your reply to my Stupid Question GhostAnime. I know how to keep a mob from moving. But from the demo's and libraries I have found there are no examples of non-moving multi-tile mobs. So if you or someone else could point me in the right direction I would sincerely appreciate it.
-pman- |
In response to PMan409
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He did. Multitile is normally plain overlays. Overlays are stuck on the mob.
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In response to Mysame
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Although this is not the answer you might want it is an example of what worked for me.
I used the deadron basecamp library to make my npc's move. For those I wanted to not move I edited their properties and the bit which says 'base_event_cycle' I made 0 (zero) This then made sure the npcs at zero ignored the command to move. In any case there will be a property somewhere that you can change to make an npc not move. |
- GhostAnime