ID:16660
 
Yes, yes, one of BYOND's many RPGs. However, if you're gonna play any RPG on BYOND, this should be it. I've played the other more popular RPGs BYOND has to offer, and I was never impressed. Little things piled up (and big things for some) and just left a bad taste in my mouth. The beginning was not newbie friendly, the game was too easy, emphasized grinding, the graphicing just wasn't appealing in the slightest, and, everyone's favorite, HORRIBLE COMMUNITY.

FFO does not have any of these problems, though. The game is bugless, the menus are extremely well done and appealing to the eye. Everything is very newbie friendly, yet fun and addicting in its simplicity. The game itself could actually stand to be more complex, but it's definitely not too simple. You can grind and level to your heart's content (though, it's not necessary at all to enjoy the game--will explain in a bit), because the battle system is well-done (though, lag can be an issue) and is somewhat unique. I think the fact that it utilizes the original Final Fantasy's sprites makes it especially fun, if you're a hardcore fan of the classics. Most RPGs on BYOND are simply too easy, though. You level ten times and it barely means everything. The cap in FFO is level 21 right now, and I made it to 15 in a couple days. So, leveling is hardly the emphasis. Though, when you DO level, it clearly matters and you can notice the difference. In any case, the game is not easy at all. People die all the time. I play it a bit smart, and avoid dying at all costs, but I've taken my fair share of risks and enjoyed myself aat the same time. Your log will almost always have one death of someone dying to monsters, and sometimes even to other players.

Which segues to the community. I think of all the games I have played on BYOND, this game has the friendliest, most supportive community by far. The guides are plentiful--people appointed by Gakumerasara or whoever else to officially help newbies--and they all help instantly when you ask a question. I'm actually very surprised. Any question at all you have, no matter how inane, they will help. Hell, even other newbies help out. You can ask vets, and they help sometimes, too. Though, this game is PvP, you have a lot of just players on who will slaughter hostile players if they kill you unjustly, resulting in heavy penalties to gold, items, and experience. The hostile players are few, but they are there--which I think is a good thing, because if everyone was agreeable and nice, it would lack some excitement--and fear, when you see someone who has mastered a class. Ironically, one of my first experiences in the game, before I even left town, was another newbie who killed me for no reason. Straight after, four high level players hunted him down. This was my only experience with another hostile player, though. I've seen others, but had no personal encounters, yet.

Like I said, you don't have to grind and level to play this game. I could go on about the aspects of the game that make fighting monsters fun (quests, day/night, exploration, etc.), but the main appeal to the game is the social environment. With a mostly intelligent community and kingdoms for people to align to, politics becomes an extremely important aspect of the game once you get your feet wet and gain a few levels. Kindgoms in the past have warred for lengthy periods of time, people have been known to sabotage, traitorize, instigate, and call peace. The game's system helps this, but it really is the players that make it interesting. I haven't become personally involved, but I've seen people debating about kingdoms, bounties, outlawing players, etc.

For the most part, I despise MMORPGs. Always speak against them. I know other players who play the game who feel the same (ScouSin and Game_Hunter are the best examples). However, like I said--this game is different. I wouldn't feel right scoring it, but I think it deserves a ranking better than 21, and I have no idea why it isn't published--and most of all, it's the best RPG on BYOND, easily.

Give it a go.
FFO generates alot of lag.
Yeah, the lag totally turned me off.

Plus, games where you make custom icons bite. You have to download every single players icon.
I notice the lag at times (usually downloading icons and whatnot) but I think what appears to be lag is just the delay on everything you do. It's programmed in so that it takes a second before the potion heals you, and another second before you can use an ether. I don't have a problem with that, but I'll admit it can be frustrating.

As to why it isn't published, it was a couple years ago. However, due some bad flaws at the time (which I don't think were as bad as some published RPGs, but eh...), FFO was unpublished. Hopefully when Gaku submits it again for publishing, it'll happen (giving it even more publicity).
Why would they program crappy delays like that? Sounds like lag to me.
They're not crappy delays. They balance the game. It makes it so characters can't spam abilities, and also takes into account "stamina," which also balances certain classes and what items you carry with you. It's actually a great idea, if you can get past the notion that everything must happen when you want it to happen.
There's more challenge in thinking every move a second ahead of time. That's what I like about the delayed action system.
I don't know about that. Maybe it was because I only reached LV10 as a black mage the first time I tried it, but I didn't see much thought required. The delayed thing just made me shout "HURRY UP YOU SLOW P.O.S.!"

I also can't stand the click-based movement coupled with clicking monsters to attack. I really hate it. Seeing how I'd have to play the game in small mode just so I could access my half-unreadable HUD, trying to click on a moving monster, misclicking and making myself move, and trying to click the same monster that's moving around my screen even MORE was a frustrating turn-off.

I've played a fangame that had delayed actions for spells, and it was apparant how long the delay would be. With FFO, it just feels like lag.
Airjoe:

Actually, the unique icons are processed the same way as the default icons; none of them are loaded, or even compiled into the .rsc, until a character is made.

Sarm:

If you read the hub page, you'd notice it says:

"Note: This game is best when played with a screen resolution of 1024X768 and with a high-speed internet connection." Your story is a prime example of why this was posted. =P

If you don't like click-to-move-or-take-action games, I can't help much with that. I should mention there are items that increase your speed and even remove the pre-casting delay, but, of course, you don't get them right away. Level 1 characters without items are pretty slow.
Yeah. I've really tried to get into the game but I guess it's just not for me. I don't mean to sound like "FFO SUX THERE'S NOTHING GOOD ABOUT IT!" but I had an atrocious first impression when I gave it a go. I know that a lot of effort was put into the game and that's never a bad thing, don't get me wrong.

I suppose I owe the game at least another chance before I go around talking about how I don't like it. I'm probably wrong in doing so. I'll just have to screw around with my monitor settings first.
As a matter of fact, I probably owe an explanation of my first experience anyway.

I started out as a black mage, tried blasting a few things, it was difficult to get the hang of at first but I started to grow into it. I had a lot of issues with trying to pick up after-battle rewards because I seemed to constantly trigger more random battles simply by trying to move to a better position to fight the ones I already did but it didn't get TOO out of control as long as I was within eyesight of the town gates.

I also had a few issues with trying to flee and inadvertantly blasting another player or guard because I seemed to default to PK mode and it's hard to get a good click when my screen is moving. I once spent half an hour trying to pick up one item because every time I got up to it, a monster would constantly grab it and I'd finally die once I DID take it, causing me to drop it and another monster to swing by and nab it again. :(

Another time I walked by a grave and went over to pray, and some guy/girl (couldn't tell) with a custom icon was demanding that everybody get away or he'd PK all of us. That pissed me off.

Apparantly I pushed another person's buttons, Dancing Kim, because I made fun of her name a couple of times. When I found out it bothered her I tried apologizing over and over but she acted as though I had committed some horrible act against humanity and turned into Megabitch 3000.

Another guy I accidentally shot because he had a dragon for a custom icon and I got confused. That was more my fault than anything, though. x_x

A couple of days later I log in and see that all of my spells had nearly doubled in cost, which really wounded me when trying to explore because in 10 level ups I probably gained 4 max MP over all, and to top it off ethers seemed to become only 10% as effective (apparantly they started counting magic defense?). When I asked about it on the forums, someone responded that a job of a black mage wasn't to cast magic all of the time. O_o That REALLY confused me.

After that the game went into private beta anyway and since I had only been playing for a couple of days, my opinion on balancing and stuff would have been worthless so I didn't bother coming back.

Edit: Also, communication is very important to me in a game so when I heard that you lost access to Nsay when you left newbie isle, I lost all incentive to actually leave it. :(
Some time ago, FFO had a "WSay" command, but it really took away from the feel of the game. I even tried adding an MP cost to use WSay; all that did was cause chatters to constantly use the inn. =P

Role-playing isn't enforced in FFO, but it's assumed that anything you say and do is your character and not "you". Players even get a small amount of exp for using say (unless abused, in which case this is disabled automatically on a case-by-case basis).

There's been a shift lately from using NSay as a chat channel to using it only for newbie-related help and questions. This isn't a policy that I've set forth; this is the way the players and guides have decided to run the chat channel on their own.

A number of things have been changed since you last played, and I suspect your experiences (especially with regard to the constant monster swarm) would be much different today. I highly suggest looking over the FAQ index for topics you aren't familiar with.

As always, feel free to post any problems you run into or suggestions for improving the game (preferably on the FFO forums).