ID:166581
Jul 18 2006, 7:14 pm
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How would I make an object that you can click and hold in the mouse button to make it move to where you release the button?
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In response to Ephraim
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What I wanted was for it to warp it there instantly in case there are dense things in the way, but that's easy to fix.
But where would I add an "if(src.clickwarp == 1)" so that you can only move the object at certain times, or so that only certain people can do it? |
In response to Cowdude
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obj/MouseDrop(overobj,srcloc,overloc) As a suggestion, you may want to move the object to a null location while you are dragging it, so someone else doesn't try to move it and wonder why it isn't working. I have a very nice drag and drop inventory system in my tactical shooter I'm working on, and I move things to a null loc while dragging them, since they basically become the cursor while being dragged. Hope that helps |
In response to Ephraim
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Actually, I think he'd want to use usr.clickwarp, because src would be the object itself.
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In response to DerDragon
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I meant I wanted a place to check if the person dragging the object is allowed to move things. That check stops the object from being draggable.
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In response to Cowdude
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Ah, well why didn't you say so?
mob |
In response to DerDragon
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I think I did say so, but oh well :P
And it turns out that the other person made the reply about the "usr.clickwarp" as I was making my other post so I didn't see it :( |
Hi all, I am digging this out to ask a similar question: Is it possible in byond to have objects exist on the screen but associated by pixels rather than the grid? In other words, is it possible (and is there a lib) to drag and drop an object literally wherever you want?
Thanks a lot. |
Those are the basics of how you'd do it.