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Jul 26 2006, 1:45 pm
In response to Nexus6669
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Hmmm... I know that the problem is that you need to somehow show that u are changing the objs state not the mobs. BUt unfortunately i cannot figure out how to do this. From all my understanded making an absolute path to the objs state should've worked but, even through my own testing, it doesn't. Im sorry i cant help u.
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In response to Self Scientific
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...okay, time for me to help out
Read the comments because I won't bother fixing it up for you: mob/Move() A problem that I could see happening is that Stamina CAN become like -3... here are some link of interest that I insist you to take your time and read: Boolean min()/max() Actually you don't even need a seperate proc for stamina drain... if you use while(1) in the verb with the info, it'll be all the more easier for you since you don't have to define the object... and using src instead :D - GhostAnime |
In response to GhostAnime
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Ok the reason for "if(usr.lifting)" this was because I made a movement var, so it would freeze the character whilst liifting..
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In response to Nexus6669
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What I meant in that post is that both if(usr.lifting==1) and if(usr.lifting) are the samething... get rid of one and join it together cuz with the currect way, if it's 1, the code would stop before reaching if(usr.lifting==1) because of the return at if(usr.lifting)
- GhostAnime |
In response to GhostAnime
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Ahh I see, I shall give it a whirl...
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