obj
speed
verb
Punch()
set name = "Punch"
set category = "Training"
set src in oview(1)
if (usr.resting)
usr<<"Not while resting"
return
if(usr.stamina >= 5)
if(usr.dir == 4)
flick("speed hit",src)
flick("punch", usr)
usr.random = rand(1,12)
if(usr.random == 12)
usr.move = 1
usr.stamina-=3
usr.icon_state = ""
usr.speed += 2
if(usr.random == 11)
usr.move = 1
usr.stamina-=1
usr.icon_state = ""
usr.speed += 1
else
usr.speed += 0
else
usr << "Please Face the bag.."
else
usr << "Out of Stamina"
Ok here is my problem, the flick for the punchbag works it makes it animate to how I want as if it was being punched, but as for the flick for the users action, well now it's a different story, for some reason when I click punch the bag swings and the stats rise but the Usr. mob etc sort of disapears and re appears again, sort of deletes itself untill the punchbag returns to normal then he returns to normal, I am not sure what it could be to be honest..
Any help??